Seattle/ Fun & Entertainment

Belltown's Demonic Casino Show Bets Your Life, Not Your Wallet

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Published on August 14, 2026
Belltown's Demonic Casino Show Bets Your Life, Not Your WalletSource: Google Street View

Inside a century-old building in Belltown, guests are cutting deals with demons, betting years off their lives at craps tables, and trying to talk their way out of supernatural contracts — no money changes hands, but the stakes still feel real. The interactive show, called All In, has proven popular enough that its run has been extended through Sept. 5, with performances continuing Fridays and Saturdays.

All In is billed as an interactive play set inside a supernatural Seattle speakeasy, built around an enigmatic casino owner and the demons who work the floor, according to The Seattle Times. The show has no script, and the story unfolds nonlinearly depending on how deeply each audience member chooses to engage, per the same report. Guests wager chips representing years of their own lives rather than actual cash, gambling at games like horse-betting, craps, and rock-paper-scissors while navigating jealous lovers, ancient artifacts, gongs, and other risk-and-reward twists woven through the night.

The show unfolds inside Base Camp Studios 2, a multi-floor arts venue occupying the historic Bergman Luggage Building at 1901 Third Avenue, which was converted from a long-vacant storefront into artist studios and gallery space in late 2023, according to The Stranger. The building itself dates to around 1909, originally built as a parking garage for the New Washington Hotel and designed by architect Charles Lyman Haynes, with its Spanish-style terra cotta facade earning it official Seattle landmark status in December 2018, according to the Daily Journal of Commerce.

A Devil's Bargain, No Cash Required

All In depicts gambling with one's own life and trying to strike a deal with the devil, a premise co-founder Brandon Bozzi and his creative partner Paul Levy built with an eye toward genuine interaction rather than passive spectating. Bozzi, who co-founded the production company Curious Levity with Levy, told the Times that the production asks guests to interact in order to get the most out of it, and that the show is going over very well with people in the city. The two men bring nearly 20 years of friendship and creative collaboration to the project, having worked together on projects tied to Magic: The Gathering, Dungeons & Dragons, and Minecraft, alongside additional credits on Xbox and J.J. Abrams' Bad Robot.

Levy said the production aims to be collaborative, nudging guests toward helping one another rather than competing, and that the creators want the experience to matter to audiences after they leave. He also noted that dress rehearsals revealed something important: people need explicit permission to engage and embrace the experience before they'll actually do it. Because the show varies from performance to performance depending on the cast, audience energy, and the guests themselves, no two nights play out quite the same way.

From Energy-Drink Gods to a Demonic Casino

All In marks an escalation for Curious Levity, whose prior work includes Ambrosia Incorporated, an interactive 110-minute musical party show from early 2025 that depicted a fictional energy drink company office run by Greek gods. That earlier production staged at LIT Immersive in Pioneer Square, an 18,000-square-foot venue that operated until February 2026 before pivoting to a destination-based pop-up model rather than maintaining a fixed home. The shift illustrates how Seattle's immersive theater scene increasingly leans on roving venue partnerships rather than dedicated spaces.

Between the two shows, Bozzi and Levy also expanded their immersive theater offerings over the past year, a period that reportedly included Crimson Rose Resort, described as an all-inclusive supernatural stay akin to White Lotus with a supernatural twist. All In represents the pair raising the stakes further, moving from office satire and resort fantasy into a full demonic gambling den.

A Non-Alcoholic Speakeasy With Live Jazz

Despite the casino trappings, All In keeps its bar strictly non-alcoholic, offering guests a lounge area with bespoke mocktail elixirs alongside live jazz, according to The Sound on Stage. Beyond the wagering, the show encourages guests to collaborate, solve puzzles, and share information with one another, and audience members are required to interact with both performers and fellow attendees to move the story forward. Additional rehearsal time inside the actual performance space, along with close collaboration with the cast, helped shape how the show was ultimately built.

Standard tickets run $54.13, with pricing on Eventbrite for the show ranging up to that figure. All In opened its preview and regular schedule on July 31, and after its initial dates sold out, producers extended the run through Sept. 5, with performances continuing on Friday and Saturday evenings.

Belltown's Growing Arts Footprint

The venue hosting All In has a track record of pulling in crowds for offbeat immersive experiences. In late 2024 and early 2025, 1901 Third Avenue hosted STÖR: an immersive experience, a widely publicized IKEA-parody art installation that drew thousands of visitors, according to the Seattle Office of Arts & Culture. The building's transformation is tied to Seattle Restored, a program backed by the Seattle Office of Economic Development that partnered with Base Camp Studios 2 in September 2024 to offer 50% subsidized studio rents to 15 artists as part of Mayor Bruce Harrell's Downtown Activation Plan.

Base Camp Studios, the nonprofit that operates the Belltown venue, has since expanded its downtown footprint further. In April, the organization bought the Gibraltar Tower at 1518 Third Avenue for $2.75 million, with plans to convert its upper floors into artist lofts. Together with All In's sold-out run, the acquisitions point to a nonprofit steadily carving out physical infrastructure for Seattle's fast-moving immersive theater ecosystem, even as other companies in the scene shift toward temporary, roving productions rather than permanent homes.